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GPU 118.40M printed. SHRED 4.92M gone. RISK 255.4k lots. SEAT 0.049 /lot. TICK 1/8. BADGE 1806 issued. FLOOR rehearsal
PitBadge
F7RulesHow it works

Everything the game actually does, with the arithmetic. Nothing here is a projection — these are the rules the contracts enforce.

The loop

Buy a badge with tokenised NVDA. Sit it at a desk. Its seat fee is paid in $GPU and shredded, and it prints $GPU until it burns out.

Reel 01 · the loop
The whole game, in twenty seconds. Everything below is the same thing with the arithmetic attached.

Every part of that sentence moves value in one direction. The NVDA you spend on hardware goes to the liquidity behind the token. The $GPU you spend on the seat fee is destroyed. Nothing in the game pays anyone out of thin air.

Badges

Four models. More compute means more lots, a bigger price and a longer life. Prices sit on a stepped bonding curve, so each purchase makes the next one dearer.

ModelComputeDrawLife
RUNNER · Street180 bp150 W4.5 d
CLERK · Solid520 bp350 W7.5 d
LOCAL · Sharp1,400 bp700 W12 d
SPECIALIST · Legend3,600 bp1,200 W18 d

Badges do not die suddenly. As they wear, compute falls while the power draw stays flat — so a badge slowly stops covering its own bill and switches itself off. That is the whole ageing mechanic: obsolescence, not a timer.

Desks & lots

A desk has eight seats and a lot ceiling. A badge needs a free seat and spare lots. That double constraint is the puzzle — you cannot simply stack specialists.

5 seats free0 lots left

Five seats free, and the next badge still cannot sit down. The limit runs out before the floor does.

Lots, not seats, are what actually stop you. Eight small badges fit a desk easily; two specialists exhaust its ceiling and leave six seats dark.

Floors

Desks live in a floor, and the floor has its own two ceilings: how many desks it holds and how much power its grid connection can deliver. Both rise together when you upgrade — space you cannot power would be a trap, not a choice.

2481632

Back office → bullpen → the floor → the tower → the exchange. What actually stops the last one is the risk budget, not the square footage.

FloorDesk seatsGrid feed
Closet24 kW
Server floor410 kW
Machine hall824 kW
Data centre1660 kW

Emission

800,000,000 $GPU is set aside for printing and released across five epochs. Each epoch emits half as much as the last, at half the rate — so every epoch lasts the same length of time.

Five process nodes. Each wafer packs twice the dies of the one before — and pays half as much.

EpochNodeEmitsRate
15 nm400Mbase
24 nm200M÷2
33 nm100M÷4
42 nm50M÷8
51.4 nm25M÷16

The tick-size cut is triggered by how much has been printed, never by a clock. If the network stalls, the epoch simply lasts longer.

Your share

Rewards are split by the square root of installed compute:

sharei  =  tflopsijtflopsj\text{share}_i \;=\; \frac{\sqrt{\text{tflops}_i}}{\sum_j \sqrt{\text{tflops}_j}}
Square root, not a straight ratio. Going from 1,000 to 4,000 TFLOPS only doubles your cut — large capital scales slowly, and the GPU COIN stays open to new players.

There is no cooldown anywhere in the design. The cost of growing is always capital, never waiting, because a cooldown hands a permanent moat to whoever arrived first.

The seat fees

The seat fee is not a fixed price. It is set so that a constant share of everything printed gets burned:

rate  =  αEdaymax ⁣(Wactive,  Wfloor)\text{rate} \;=\; \frac{\alpha \cdot E_{\text{day}}}{\max\!\left(W_{\text{active}},\; W_{\text{floor}}\right)}
α = 0.55. The floor in the denominator matters: without it, the very first trader on an almost-empty network is handed a near-infinite bill.
billi  =  lotsiratedays\text{bill}_i \;=\; \text{lots}_i \cdot \text{rate} \cdot \text{days}

Multiply the bill by every badge and the network total is always α × emission. So 55% of everything printed is destroyed, whatever the price does and however large the network gets. A cheap token does not mean cheap the seat fee.

Three consequences fall out of that single line:

— The rate drops as the network grows. Economies of scale, without coding them.
— It halves at every tick-size cut, alongside the reward, so margins survive the cliff.
— Reward follows √compute but the bill follows lots linearly, so efficiency — compute per lot — is the actual skill.

Which gives the only formula that decides whether a badge is worth running:

tflopsilotsi  >  αjtflopsjjlotsj\frac{\sqrt{\text{tflops}_i}}{\text{lots}_i} \;>\; \alpha \cdot \frac{\sum_j \sqrt{\text{tflops}_j}}{\sum_j \text{lots}_j}
Your efficiency against the network average. When weak badges switch off the average rises, so the bar rises with it.

Bills don't go to a treasury, a team wallet or a staking pool. There is no exit from the furnace.

Unpaid badges go dark

A badge with an unpaid bill stops printing, stops wearing, and leaves the network totals entirely — so it does not dilute anyone else's rate while it sits idle.

The floor

Every badge bought sends its price in NVDA to the liquidity wallet. Every seat fees destroys $GPU. One side rises, the other shrinks:

floor  =  treasury NVDAcirculating $GPU\text{floor} \;=\; \frac{\text{treasury NVDA}}{\text{circulating \$GPU}}

Both sides are denominated in the same asset, so the number reads without any exchange-rate noise. No mechanism in the game pushes it down — only the price of NVDA itself moves it, and that is the same price as the collateral.

The numbers

BucketShare$GPU
Printing rewards80%800,000,000
Pool liquidity20%200,000,000
Team, presale, airdrop, advisors0%0

Supply is fixed at 1,000,000,000 and can never rise. The liquidity share is deposited one-sided above the going price, so no NVDA is supplied at launch — it accumulates as people buy. There is nothing pre-printed to sell.

Live figures are on Stats.

What can go wrong

Our contracts are immutable and have no admin key. The thing backing them is not.

The collateral has an owner

Tokenised NVDA on BSC Chain sits behind an upgradeable beacon proxy shared by every stock token. The issuer can replace its logic, freeze all transfers, block a named address, and burn tokens straight out of a wallet. The floor depends on that collateral, so it depends on them. Full detail on Stats.

Tokenised NVDA is a debt security issued by BSC Assets (Jersey) Limited. It gives you economic exposure, not a claim on the underlying share. We found this in the preflight audit and publish it rather than bury it.

A printing game with thin liquidity behind its collateral is a risk in its own right.