The loop
Buy a badge with tokenised NVDA. Sit it at a desk. Its seat fee is paid in $GPU and shredded, and it prints $GPU until it burns out.
Every part of that sentence moves value in one direction. The NVDA you spend on hardware goes to the liquidity behind the token. The $GPU you spend on the seat fee is destroyed. Nothing in the game pays anyone out of thin air.
Badges
Four models. More compute means more lots, a bigger price and a longer life. Prices sit on a stepped bonding curve, so each purchase makes the next one dearer.
| Model | Compute | Draw | Life |
|---|---|---|---|
| RUNNER · Street | 180 bp | 150 W | 4.5 d |
| CLERK · Solid | 520 bp | 350 W | 7.5 d |
| LOCAL · Sharp | 1,400 bp | 700 W | 12 d |
| SPECIALIST · Legend | 3,600 bp | 1,200 W | 18 d |
Badges do not die suddenly. As they wear, compute falls while the power draw stays flat — so a badge slowly stops covering its own bill and switches itself off. That is the whole ageing mechanic: obsolescence, not a timer.
Desks & lots
A desk has eight seats and a lot ceiling. A badge needs a free seat and spare lots. That double constraint is the puzzle — you cannot simply stack specialists.
Five seats free, and the next badge still cannot sit down. The limit runs out before the floor does.
Lots, not seats, are what actually stop you. Eight small badges fit a desk easily; two specialists exhaust its ceiling and leave six seats dark.
Floors
Desks live in a floor, and the floor has its own two ceilings: how many desks it holds and how much power its grid connection can deliver. Both rise together when you upgrade — space you cannot power would be a trap, not a choice.
Back office → bullpen → the floor → the tower → the exchange. What actually stops the last one is the risk budget, not the square footage.
| Floor | Desk seats | Grid feed |
|---|---|---|
| Closet | 2 | 4 kW |
| Server floor | 4 | 10 kW |
| Machine hall | 8 | 24 kW |
| Data centre | 16 | 60 kW |
Emission
800,000,000 $GPU is set aside for printing and released across five epochs. Each epoch emits half as much as the last, at half the rate — so every epoch lasts the same length of time.
Five process nodes. Each wafer packs twice the dies of the one before — and pays half as much.
| Epoch | Node | Emits | Rate |
|---|---|---|---|
| 1 | 5 nm | 400M | base |
| 2 | 4 nm | 200M | ÷2 |
| 3 | 3 nm | 100M | ÷4 |
| 4 | 2 nm | 50M | ÷8 |
| 5 | 1.4 nm | 25M | ÷16 |
The tick-size cut is triggered by how much has been printed, never by a clock. If the network stalls, the epoch simply lasts longer.
The seat fees
The seat fee is not a fixed price. It is set so that a constant share of everything printed gets burned:
Multiply the bill by every badge and the network total is always α × emission. So 55% of everything printed is destroyed, whatever the price does and however large the network gets. A cheap token does not mean cheap the seat fee.
Three consequences fall out of that single line:
— The rate drops as the network grows. Economies of scale, without coding them.
— It halves at every tick-size cut, alongside the reward, so margins survive the cliff.
— Reward follows √compute but the bill follows lots linearly, so efficiency — compute per lot — is the actual skill.
Which gives the only formula that decides whether a badge is worth running:
Bills don't go to a treasury, a team wallet or a staking pool. There is no exit from the furnace.
Unpaid badges go dark
A badge with an unpaid bill stops printing, stops wearing, and leaves the network totals entirely — so it does not dilute anyone else's rate while it sits idle.
The floor
Every badge bought sends its price in NVDA to the liquidity wallet. Every seat fees destroys $GPU. One side rises, the other shrinks:
Both sides are denominated in the same asset, so the number reads without any exchange-rate noise. No mechanism in the game pushes it down — only the price of NVDA itself moves it, and that is the same price as the collateral.
The numbers
| Bucket | Share | $GPU |
|---|---|---|
| Printing rewards | 80% | 800,000,000 |
| Pool liquidity | 20% | 200,000,000 |
| Team, presale, airdrop, advisors | 0% | 0 |
Supply is fixed at 1,000,000,000 and can never rise. The liquidity share is deposited one-sided above the going price, so no NVDA is supplied at launch — it accumulates as people buy. There is nothing pre-printed to sell.
Live figures are on Stats.
What can go wrong
Our contracts are immutable and have no admin key. The thing backing them is not.
The collateral has an owner
Tokenised NVDA on BSC Chain sits behind an upgradeable beacon proxy shared by every stock token. The issuer can replace its logic, freeze all transfers, block a named address, and burn tokens straight out of a wallet. The floor depends on that collateral, so it depends on them. Full detail on Stats.
Tokenised NVDA is a debt security issued by BSC Assets (Jersey) Limited. It gives you economic exposure, not a claim on the underlying share. We found this in the preflight audit and publish it rather than bury it.
A printing game with thin liquidity behind its collateral is a risk in its own right.